In a lesson I had previously started to download some free sound loops to use in our soundtrack, which was helpful as I didn't find a lot I liked on garage band. In todays lesson I created the soundtrack and tried to show the contrast between the points of view; for example we used dark sound when it was the killers point of view to show he was deadly, but from the point of views of the girls we used light cheerful sound to show their innocence to the situation. Overall I are very happy with the way the soundtrack was finished and I feel it suits the genre well.
Showing posts with label Sound. Show all posts
Showing posts with label Sound. Show all posts
Sunday, 24 March 2013
Tuesday, 8 January 2013
Horror sound research
Traditionally in horror films the sound is very eerie, dark and erratic. Sometimes the sound starts very slowly and will build and rise up at the pinnacle moment of the scene; this creates tension and scares the audience to a greater extent. Diegetic sound can be used to create an atmosphere around a scene, for example trees rustling, wind or rain. By having diegetic sound- or non-diegetic sound which is natural creates a sense of realism, and can also been seen as creepy in the horror genre.
In the YouTube video, it shows example of horror sounds. These are mostly non-diegetic, for example the piercing, rising sounds, however some could be diegetic like the screams. I will be using non-diegetic sounds from garage band when I create my sound for my opening sequence. Due to the theme and nature of my opening sequence, I will be using mostly non-diegetic sound, for example the scream and wind. Some of the sound though was recorded at the time of filming, for example the axe chopping and the fire burning and crackling.
In the YouTube video above, it shows the example of Nightmare on Elm Street. The sound in this opening is very effective as it slowly builds up. It begins with slow mid tones which are intercut with dark, menacing drums. It continues with eerie, yet harmonious non-diegetic sound which is heightened mid-way through the extract as it becoming repetitive and gradually louder. The extract hits a peak with scary, dark and dangerous sounds as the sound gradually gets louder and louder. From a visual aspect, this would be where the pinnacle moment would have been. This extract creates tension and builds upon sounds to create the tense atmosphere.
I aim to create the same amount of intensity in my opening sequence as it begins light and friendly, but gradually gets darker and more suspicious.
In the YouTube video, it shows example of horror sounds. These are mostly non-diegetic, for example the piercing, rising sounds, however some could be diegetic like the screams. I will be using non-diegetic sounds from garage band when I create my sound for my opening sequence. Due to the theme and nature of my opening sequence, I will be using mostly non-diegetic sound, for example the scream and wind. Some of the sound though was recorded at the time of filming, for example the axe chopping and the fire burning and crackling.
In the YouTube video above, it shows the example of Nightmare on Elm Street. The sound in this opening is very effective as it slowly builds up. It begins with slow mid tones which are intercut with dark, menacing drums. It continues with eerie, yet harmonious non-diegetic sound which is heightened mid-way through the extract as it becoming repetitive and gradually louder. The extract hits a peak with scary, dark and dangerous sounds as the sound gradually gets louder and louder. From a visual aspect, this would be where the pinnacle moment would have been. This extract creates tension and builds upon sounds to create the tense atmosphere.
I aim to create the same amount of intensity in my opening sequence as it begins light and friendly, but gradually gets darker and more suspicious.
Monday, 15 October 2012
Harry Potter sound exercise and evaluation
In the opening credit sequence I used sound that was
mystical and mysterious, which drew parallel to the dark, misty credit image.
This gives a sense of foreboding and a feel of fear, as it is a deep repetitive
sound. It then moves on to become more intense and quicker paced as the image
goes through the Warner Bros logo, taking the audience into the next part of
the sequence. Following this I added ominous yet harmonious sound with an
orchestral feel, as the image is dark with mist adding to the sense of mystery.
It is also synonymous with death and foreboding due to the sound of the dark
violins. However, amongst the dark and mysterious sound, when the image moves
through the ‘Harry Potter’ titles I changed the tone of the music to more light
and hopeful which parallels the image as the mist and dark begins to fade into
light. I did this to show that within the film there are both good and evil
aspects.
In the playground sequence I used sound, which was more
uplifting and rolling to signify the transition from dark and evil to light and
good. Similarly this parallels the image as it is bright and clear; the sun is
shining and the sky is blue, which usually denotes a happy scene. However, as
the sequence progresses we see Harry’s shadow and him looking towards a family.
His shadow represents his reflection in a mental and physical sense. The family
signifies his reflection on what could have been if his parents weren’t dead.
For this part of the sequence I used sound, which is stirring in order for the
audience to empathise with Harry.
(Sound is then cut but continues when Harry challenges
Dudley physically as sound for sequence is incomplete (2:14)).
As Harry challenges Dudley I used sound that was ominous to
draw parallel to the feeling of evil and foreboding in the opening credit
sequence. Similarly I used sound to
parallel the images on scene, for example thunder when the light in the sky
closed up, and wind when paper and litter swirls around the characters.
(Sound is then cut, as sequence is incomplete (2:41)).
In the Dementor sequence when Harry and Dudley are running
away I would have used a dark rhythmic sound to emulate their pace. As the
action moves from them to the scenery I would add menacing sounds of thunder,
rain and howling in a discordant way to enhance the sense of danger. As the
sequence returns to the characters in the underpass, I would add tremulous and
eerie sounds to depict how they’re out of the exposed danger of the field,
however in the unknown of the underpass. As the lights flicker in the sequence
I would use realistic sound of lights flickering to create realism to the
scene. As the characters attention is distracted from the lights, I would add
sound again which is pacier to heighten the tension of the scene before you can
see the source of the danger. As the
source of danger becomes apparent I would use piercing sound, which cuts
through and takes over the character, scene and audience. As the scene then
cuts to Dudley and his escape I would use pacy menacing sound to clearly show
the urgency and danger. When the Dementors are focused on one character, all
other sound would stop and only the piercing noise would be heard to reinforce
the evil, urgency and danger.
Overall, for the whole sequence I am pleased with the sound
and I feel it shows the clear difference between good and evil. I feel the use
of realistic sounds like the thunder and wind adds a sense of realism to the sequence,
which is effective as the audience can relate and feel apart of the film world. From this task I have learnt that by matching the types of sound with the action of screen it creates a seamless sequence. Following this, if the sound matches perfectly it makes the sequence feels like one, as oppose to two separate entities, that being the sound and the visual. Furthermore it makes the audience feel like even though the sound is not part of the film world, that it actually is as it fits so perfectly. In my opening sequence I aim to recreate something similar, obviously fitting to the genre, but using the same method of integrating the music perfectly with the visual on screen, creating a seamless sequence.
Saturday, 13 October 2012
Use of Mise En Scene and sound in the opening to Phantom of the Opera
Use of Mise en Scene and sound in the opening to Phantom
of the Opera:

At the beginning of the opening scene there is off-screen diegetic sound, which continues to a sound bridge when the first image of a candle appears. In regards to mise en scene the candle is key to the setting as it is the only source of light, showing that the period of the film is a long time ago before electricity. The picture that the candle is illuminating is then the main focus to the scene as it carries the viewer into the story. The picture is in black and white and as it begins to move in to become the story it continues in black and white, which could signify that the setting of the film was in a time previous to colour. Throughout this part of the clip the sound is orchestral as well as pensive. This adds to the idea of the setting of the film being before high technology as there are no computerised sounds of synths. As the scene progresses through the picture there is on-screen diegetic sound from the cars and people in the street. There is a close up shot of a figure in a wheelchair, and their costume is very official and smart. This signals the status of the character as he has the money to buy suits. In the following scene the figure goes into a grand building, however on the inside it is decrepit, possibly giving context to the film if there were an economic downfall for example. As the figures continue through the building into a hall there is top lighting that beams down on items covered in white sheets. As they’re at an auction this may be symbolic of all the amazing purchases available. The link between nature of the auction and the decrepit building may gives hints to the context of the film and may set the premise for what is to come. There is on-screen diegetic sound which is the voice of the auctioneer. This gives a feel of realism to the scene. The scene then focuses less on the auction but on the figure and a woman. This change is significant as the sound is harmonious and rolling. Following this the main feature of the auction is revealed through a birds-eye camera shot; a chandelier is revealed with great important as the light/scene changes to colour with rich reds and gold’s, as well as uplifting majestic yet mysterious sound. This creates a strong atmosphere of life being powered into the building as well as being the connection to the new story. Life is ignited into the building and rejuvenated. There is a large contrast as people now flurry around the building in costumes suggesting that the building once was a theatre. Similarly there are large crowds dressed in attire of the day the film was set in and the set and scene is exactly the same with a man getting out a carriage however this time there is less of an air of mystery around his character. This suggests that the first initial scene was the future and this is the past, when one the man was young, and the theatre was thriving. During these scenes the sound is majestic, rising and searing which adds to the idea of the theatre being regal and of importance; these sounds are off-screen diegetic however give the scene atmosphere. The theatre is busy and thriving with people, actors, actresses, costumes and props, suggesting it was very successful and also showing the contrast to the future of how much it has changed and gone into disrepair; this adds to the idea of the context to the film that there may have been some sort of economic depression which led to this disrepair. These two different scenes of the same place mainly show the contrast of the past and future, this is done through the different uses of light, setting and colour, which create the atmosphere and premise for the film.
Max Payne Sound Clip Analysis
Shot
number
|
Technical
sound description
|
Effects
on meaning/sound
|
|
1.
|
Off-screen
non-diegetic sound (20th Century Fox theme song)
|
This
is the company motif. It has an uplifting, royal feeling.
|
|
2.
|
Off-screen
non-diegetic sound (wind/talking)
|
-Voice
in silence is mysterious and ominous.
-Wing
is eerie in the darkness and invites the audience to picture the scene.
|
|
3.
|
On-screen
diegetic sound (gasping/water)
|
-The
sound and the image come together creating the scene, giving an alarming feel
and an urgency as he struggles.
|
|
4.
|
On-screen
diegetic sound (water)
|
-Water
splashing gives an effect of urgency, panic and fear.
|
|
5.
|
On-screen
diegetic sound (splashing/water/coughing)
|
-
Increasing panic-making scene tense.
-The
character is not speaking during this, as it is clear he is struggling for
his life. This adds to the sense of urgency and possibly suggests there is no
one to help so no point shouting.
|
|
6.
|
On-screen
diegetic sound (water/bubbles)
|
-
As coughing/splashing has stopped it
creates a fearful atmosphere that he is just sinking, dying.
|
|
7.
|
Sound
bridge (water) on-diegetic off-screen sound (voice)
|
-
Tone of voice is ominous, possibly foreboding danger. It is also a contract
to the previous scene of silence.
|
|
8.
|
Off-screen
sound (baby crying)
|
-Babies
cry is scary due to context of previous scene and it may signify there is
something wrong. Similarly this cause of wrong may link to the man, hence why
he is in the perilous situation in the water.
|
|
9.
|
On-screen
diegetic sound (voice)
|
-Voice
in silence is mysterious and ominous.
|
|
10.
|
On-screen
non-diegetic sound (voice) on screen sound (bubbles/water)
|
-Voice
is drawing you in to listen more, as we know more about the background to the
characters story (the baby).
|
|
11.
|
Off-screen
sound (clock)
|
-Mysterious
and moving you onto the next scene/part of the story.
|
|
12.
|
Sound
bridge (clock) off screen sound (wind-chimes)
|
-Wind
chimes are suppose to signify taking bad dreams away, but this appears to be
the opposite so it is ironic. Similarly they’re clearing in a baby’s room,
and it may be showing a nightmare, which relates and centres on the baby. This
nightmare replays on him and this is shown through the continual
none-stopping sounds playing over and over. The use of wind chimes is
effective because it is in contrast to how they’re supposed to be viewed.
They’re supposed
to be good but here they show evil and
creepiness.
|
|
13.
|
Sound
bridge (wind-chimes/ clock)
|
-A
dead women lying in the room reveal irony of the wind chimes. The baby
continues to cry, as it needs its mother.
|
|
14.
|
Sound
bridge (wind-chimes/ clock) off-screen sound (thunder/rain/voice)
|
-Clock
significant as it shows him moving on or a time he is replying in his mind.
Wind chimes are usually soothing but in this context they’re creepy,
paralleling the images. This is heightened by the bad weather, which could
signify bad spirits/omen/karma.
|
|
15.
|
Sound
bridge (voice- off screen) Off screen sound (siren)
|
-Sirens
confirm something bad has happened as you only get them in a tragedy or
emergency. It either foreshadows something bad about him or the women/baby.
This also contrasts the previous scene as it is completely separate and a
week earlier.
|
|
16.
|
Sound
bridge (siren- off screen) off-screen sound (talking)
|
-Sirens/image
of scene saying ‘one week earlier’ show this has happened previously and he
is recalling it in the past scenes. The film from then on will unravel the
mystery of the water scene, the dead women and the baby.
|
Overview of sound:
Sound is ominous and mysterious which fits every scene, as
what we see is eerie, and creepy yet unexplained. For example, why is there a
dead woman? Why is the baby crying? Each more scenes, which unravels and is
unexplained adds to the mystery and fits with the sound. From this I have learned that by using sound bridges and introducing sound before the scene has become visual adds suspense and tension to a scene. This can be more effective sometimes, as oppose to using different shots that slowly reveal something, in particular in horror films as it makes the audience focus on the sound first making them question what they are hearing. If I were to choose to create a horror opening sequence, this technique would be very useful and could be used when editing sound.
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